1Frames
Record a slow orbit around a subject, or pick a video / photos. Video is sliced into evenly-spaced frames, keeping the sharpest moment of each slice.
Slider goes to 240; type in the box for up to 2000.
2Depth & splat options
Advanced
Each frame is converted feed-forward from its own depth map (no training — that needs multiple views, which is the Trainer stage). This is the SHARP-style per-frame approach.
Generate or load a sequence to see output sizes.
Every frame is always kept — a flipbook with holes is not a flipbook — so the
only size knob is how densely each frame is sampled. Save sequence writes a .swseq holding the
depth maps, which is the slow part: reload it and the shaping sliders are live again immediately, with no
depth inference.
3Progress
The preview is a real splat rasteriser: each gaussian's 3D covariance is projected to screen and drawn as an oriented, alpha-blended ellipse, depth-sorted front-to-back — the same maths splaTV uses, so preview and export match. Splats seen edge-on appear as thin streaks, not round dots. Above 220,000 splats the preview thins for interactivity; exports always use every gaussian.